What is this?
Abilities are special abilities designed to strengthen the player and their team in the Sky Races.
Each ability has a level — the higher the level, the more powerful the effect.
First-level ability can be obtained by collecting special card collections.
To use a ability, you need to activate it first.
It works for a limited time, after which it needs to recharge. Once the cooldown ends, the ability can be activated again.
Only one ability can be active at a time.
List of the first available abilities in the game:
💪 Destroyer
Effect:
While active, this ability boosts all of the player’s attacks on other teams’ cities.
The higher the level, the stronger the attack bonus.
Leveling Up:
Each successful attack that breaks through defense grants experience points for the ability.
Collection: Vikings
🛡Defender
Effect:
When this ability is active, ammo crates crafted by the player in the team’s fort provide more defense.
Leveling Up:
Each crate created in the fort grants experience points for the ability.
Collection: Chess
🏹 Harpooner
Effect:
While active, the regular harpoon turns into a super harpoon!
A super harpoon shot creates a hole in the balloon of the attacked team.
A balloon with a hole receives a penalty to altitude gain from standard boosts (APs).
The balloon is automatically repaired once it returns to the height where it was hit.
Gas Plant boosts are not affected by the penalty.
The higher the ability level, the greater the penalty to altitude gain.
Leveling Up:
Each hit on a balloon that doesn’t already have a hole grants experience points.
Collection: Black Collection
👀 Scout
Effect:
While active, this ability reveals valuable information about a selected team.
At level 1, it shows the current amount of defense in the team’s fort.
The ability has a limited number of charges — i.e., how many times it can be used during one activation period.
The higher the ability level, the more charges it has and the more types of information it can reveal about opponents.
Leveling Up:
Each use of the ability grants experience points.
Collection: Chemistry
🔧 Abilities Leveling
Ability experience points are accumulated during races, but only in the Gold and Storm Leagues.
At the end of each race, the amount of ability XP credited depends on your team’s final position:
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🥇 1st place — 100% of all accumulated XP is credited.
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🥈 2nd place — 50% of the accumulated XP is credited.
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🥉 3rd place — 30% of the accumulated XP is credited.
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Below 3rd place — all XP collected during that race is lost.
In the 🌩 Storm League 🌩, a ×10 multiplier is applied to all ability XP gained.